Curriculum Definition
Understanding the architecture of the RYD Vision learning ecosystem.
The RYD Curriculum Architecture
The RYD Vision Platform's curriculum is built on a clear, hierarchical structure designed for flexibility, scalability, and a guided learning experience. Understanding this structure is key to creating and navigating content effectively.
The Hierarchy: A Top-Down View
The entire learning ecosystem is organized in the following nested order:
Theme -> Course -> Module -> Lesson -> Tool
1. Theme
What it is: The highest-level category for all content. Themes represent the major "Centers of Excellence" or core areas of focus within the RYD Vision philosophy.
Example:
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Leadership Depth-
Business Excellence-
Mums At Work™Purpose: To provide a broad organizational structure and allow for filtering and discovery of related content.
2. Course
What it is: A complete, end-to-end learning path designed to take a coachee from a starting point to a specific outcome. A Course is constructed by selecting and ordering one or more Modules.
Example:
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The 5-Gear Journey to Mastery (within the Leadership Depth Theme)-
From Idea to Irresistible Offer (within the Business Excellence Theme)Purpose: To define a structured journey. Coaches can assign entire courses to coachees for a pre-defined path, or create custom courses by assembling their own sequence of modules.
3. Module
What it is: A container for a sequence of related lessons, acting like a "chapter" within a Course.
Example:
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Gear 1 - Discovering Your Destiny-
Creating Your Blue Ocean OfferPurpose: To group lessons around a specific skill or concept. Modules are the primary reusable building blocks of the curriculum, allowing them to be included in multiple different Courses.
4. Lesson
What it is: The smallest unit of learning. A Lesson contains the actual educational content (text, images, videos) and is where a coachee performs interactive exercises.
Example:
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The Nature of Purpose and the Science of Fulfillment-
Journaling Your Purpose & DestinyPurpose: To deliver a single, focused piece of knowledge or a specific exercise.
5. Tool
What it is: A customizable, interactive form that is attached to a Lesson. Tools are where coachees apply the concepts they've just learned by answering questions and completing exercises.
Example:
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The Purpose-Passion-Problem Fit Canvas-
The Blue Ocean Value Proposition DesignerPurpose: To make learning an active, reflective process. The Mentor designs the Tools with various field types (text areas, radio buttons, etc.), and the coachee's responses are saved as a "Submission" for the coach to review.